Thursday, April 19, 2012

2D Version of Tides

2d version of height filed water simulation
We use openFramework, It provides GLSL shader sample code as well as audio input.
The physically simulation code part is written by ourselves.

In the pictures and video, the left channel shows the height changes of water, the right channel show the change of voice volume.
And the start force add to the left-up of the water is controlled by voice.

Tuesday, April 17, 2012

Alpha Version Review of TIDES

A video will be here

Timeline of TIDES

Our project can be broke into 3 stages:
  • In the first stage,  the height field water simulation with particles will be implemented.
  • basic physics for object interactions in 3d.
  • GLSL real time rende, adding more details to the water.

Tuesday, April 3, 2012

About TIDES

This is our final project for Physically Based Animation course.    
We will use height field method to do the main water body simulation, and add SPH particles for the details like sprays, splashes and individual water drops. We will also implement basic physic interactions of rigid body objects in 3D.

References:  
  1.   Two-way Coupled SPH and Particle Level Set Fluid Simulation( Frank Lpsasso et. al)
  2.   Real-time Simulation of Large Bodies of Water with Small Scale Details( Nuttapong Chentanezz and Matthias Muller)