2d version of height filed water simulation
We use openFramework, It provides GLSL shader sample code as well as audio input.
Thursday, April 19, 2012
Tuesday, April 17, 2012
Timeline of TIDES
Our project can be broke into 3 stages:
- In the first stage, the height field water simulation with particles will be implemented.
- basic physics for object interactions in 3d.
- GLSL real time rende, adding more details to the water.
Tuesday, April 3, 2012
About TIDES
This is our final project for Physically Based Animation course.
We will use height field method to do the main water body simulation, and add SPH particles for the details like sprays, splashes and individual water drops. We will also implement basic physic interactions of rigid body objects in 3D.
References:
- Two-way Coupled SPH and Particle Level Set Fluid Simulation( Frank Lpsasso et. al)
- Real-time Simulation of Large Bodies of Water with Small Scale Details( Nuttapong Chentanezz and Matthias Muller)
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