Thursday, April 19, 2012

2D Version of Tides

2d version of height filed water simulation
We use openFramework, It provides GLSL shader sample code as well as audio input.
The physically simulation code part is written by ourselves.

In the pictures and video, the left channel shows the height changes of water, the right channel show the change of voice volume.
And the start force add to the left-up of the water is controlled by voice.

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