Tuesday, April 3, 2012

About TIDES

This is our final project for Physically Based Animation course.    
We will use height field method to do the main water body simulation, and add SPH particles for the details like sprays, splashes and individual water drops. We will also implement basic physic interactions of rigid body objects in 3D.

References:  
  1.   Two-way Coupled SPH and Particle Level Set Fluid Simulation( Frank Lpsasso et. al)
  2.   Real-time Simulation of Large Bodies of Water with Small Scale Details( Nuttapong Chentanezz and Matthias Muller)

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